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/ 404 Jogos / CLJG.iso / Tiro / Supermarine.swf / scripts / DefineButton2_778 / BUTTONCONDACTION on(release).as
Text File  |  2008-09-15  |  6KB  |  147 lines

  1. on(release){
  2.    function ┬º\x01\x02┬º()
  3.    {
  4.       return 1649 % 511 * 5;
  5.    }
  6.    var ┬º\x01┬º = -544 + "\x01\x02"();
  7.    while(true)
  8.    {
  9.       if(eval("\x01") != 36)
  10.       {
  11.          if(eval("\x01") != 621)
  12.          {
  13.             if(eval("\x01") != 487)
  14.             {
  15.                if(eval("\x01") != 950)
  16.                {
  17.                   if(eval("\x01") != 466)
  18.                   {
  19.                      if(eval("\x01") == 14)
  20.                      {
  21.                         set("\x01",eval("\x01") + 473);
  22.                         break;
  23.                      }
  24.                      if(eval("\x01") != 194)
  25.                      {
  26.                         if(eval("\x01") != 339)
  27.                         {
  28.                            if(eval("\x01") == 934)
  29.                            {
  30.                               set("\x01",eval("\x01") - 30);
  31.                               break;
  32.                            }
  33.                            if(eval("\x01") == 207)
  34.                            {
  35.                               set("\x01",eval("\x01") - 13);
  36.                               ┬º┬ºpush("\x0f");
  37.                               continue;
  38.                            }
  39.                            if(eval("\x01") == 527)
  40.                            {
  41.                               set("\x01",eval("\x01") + 124);
  42.                               if(function ┬º\x01\x02┬º()
  43.                               {
  44.                                  return 1649 % 511 * 5;
  45.                               })
  46.                               {
  47.                                  set("\x01",eval("\x01") + 85);
  48.                               }
  49.                               continue;
  50.                            }
  51.                            if(eval("\x01") == 699)
  52.                            {
  53.                               set("\x01",eval("\x01") - 172);
  54.                               ┬º┬ºpush(!function ┬º\x01\x02┬º()
  55.                               {
  56.                                  return 1649 % 511 * 5;
  57.                               });
  58.                               continue;
  59.                            }
  60.                            if(eval("\x01") == 651)
  61.                            {
  62.                               set("\x01",eval("\x01") + 85);
  63.                               continue;
  64.                               continue;
  65.                            }
  66.                            if(eval("\x01") == 559)
  67.                            {
  68.                               set("\x01",eval("\x01") - 373);
  69.                               ┬º┬ºpush(true);
  70.                               continue;
  71.                            }
  72.                         }
  73.                         set("\x01",eval("\x01") + 220);
  74.                         continue;
  75.                         if(eval("\x01") != 186)
  76.                         {
  77.                            if(eval("\x01") != 904)
  78.                            {
  79.                               if(eval("\x01") != 743)
  80.                               {
  81.                                  if(eval("\x01") == 736)
  82.                                  {
  83.                                     set("\x01",eval("\x01") - 156);
  84.                                     gotoAndPlay(4);
  85.                                     intt = new Sound();
  86.                                     intt.attachSound("clk");
  87.                                     intt.setPan(1);
  88.                                     intt.setVolume(100);
  89.                                     intt.start(0,1);
  90.                                     break;
  91.                                  }
  92.                                  if(eval("\x01") == 580)
  93.                                  {
  94.                                     set("\x01",eval("\x01") - 580);
  95.                                     break;
  96.                                  }
  97.                               }
  98.                               set("\x01",eval("\x01") - 536);
  99.                               var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  100.                               {
  101.                                  return 1649 % 511 * 5;
  102.                               };
  103.                            }
  104.                            set("\x01",eval("\x01") - 283);
  105.                            continue;
  106.                         }
  107.                         set("\x01",eval("\x01") + 748);
  108.                      }
  109.                      set("\x01",eval("\x01") + 505);
  110.                      ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  111.                      {
  112.                         return 1649 % 511 * 5;
  113.                      }));
  114.                      continue;
  115.                   }
  116.                   set("\x01",eval("\x01") - 452);
  117.                   if(function ┬º\x01\x02┬º()
  118.                   {
  119.                      return 1649 % 511 * 5;
  120.                   })
  121.                   {
  122.                      set("\x01",eval("\x01") + 473);
  123.                   }
  124.                   continue;
  125.                }
  126.                set("\x01",eval("\x01") - 329);
  127.                continue;
  128.                if(function ┬º\x01\x02┬º()
  129.                {
  130.                   return 1649 % 511 * 5;
  131.                })
  132.                {
  133.                   set("\x01",eval("\x01") - 30);
  134.                }
  135.             }
  136.             set("\x01",eval("\x01") + 72);
  137.             continue;
  138.          }
  139.          set("\x01",eval("\x01") + 122);
  140.          ┬º┬ºpush("\x0f");
  141.          ┬º┬ºpush(1);
  142.       }
  143.       set("\x01",eval("\x01") + 430);
  144.       ┬º┬ºpush(true);
  145.    }
  146. }
  147.